GPU Performance

The GPU side of Samsung's Exynos 4 Quad is also powered by ARM, in this case we're talking about the Mali 400MP4. ARM's Mali 400 is also getting older, but when it arrived on the scene its performance was pretty respectable. To evaluate its performance, we turn to our recently expanded list of Android 3D benchmarks starting with 3DMark.

3DMark - Ice Storm

3DMark for Android features the Ice Storm benchmark and uses OpenGL ES 2.0. Ice Storm is divided into two graphics tests and a physics test. The first graphics test is geometry heavy while the second test is more pixel shader intensive. The physics test, as you might guess, is CPU bound and multithreaded. The overall score takes into account both graphics and physics tests. The benchmark is rendered to an offscreen buffer at 720p/1080p and then scaled up to the native resolution of the device being tested. This is a very similar approach we've seen by game developers to avoid rendering at native resolution on some of the ultra high resolution tablets. The beauty of 3DMark's approach here is the fact that all results are comparable, regardless of a device's native resolution. The downside is we don't get a good idea of how some of the ultra high resolution tablets would behave with these workloads running at their native (> 1080p) resolutions.

For these benchmarks we stuck with the default presets (720p, normal quality). I'm reporting the overall and physics scores here:

3DMark - Ice Storm

3DMark - Physics Score

I tossed the physics test in here because it serves as an interesting multithreaded CPU benchmark. The results are largely unrealistic (a pair of Cortex A15s should almost always be quicker than four Cortex A9s at a lower frequency in most real world Android apps), but it does highlight the combination of core count and clock speed upgrades that we've seen over the past 2 years in the mobile tablet space.

Basemark X

Basemark X is a new addition to our mobile GPU benchmark suite. There are no low level tests here, just some game simulation tests run at both onscreen (device resolution) and offscreen (1080p, no vsync) settings. The scene complexity is far closer to GLBenchmark 2.7 than the new 3DMark Ice Storm benchmark, so frame rates are pretty low:

Basemark X (Onscreen)

Basemark X (Offscreen 1080p)

Basemark puts the Galaxy Note 8.0 behind the iPad mini in GPU performance and roughly 2 - 3x the performance of the Galaxy Tab 8.9.

GLBenchmark 2.7

GLBenchmark 2.7 gives us some low level results to look at. We'll start with peak theoretical fill rate and triangle throughput tests:

GLBenchmark 2.7 - Fill Test (Offscreen)

The Mali 400MP4 in the Galaxy Note 8.0 is capable of delivering similar fill rate to the PowerVR SGX 543MP2 in Apple's iPad mini, but the latter still holds an appreciable performance advantage. The gap between the 8.0 and 10.1 Galaxy Note models boils down to clock speeds. Compared to the old Galaxy Tab 8.9, the Note 8.0 puts its spiritual predecessor to shame.

GLBenchmark 2.7 - Triangle Throughput, Fragment Lit (Offscreen)

Can anyone say regression? ARM's Mali 400MP4 was never very strong from a triangle throughput standpoint, technically the Galaxy Tab 8.9 is quicker here (although you'll pretty much never see it surface in an actual game). The two GLBenchmark 2.7 test scenes follow:

GLBenchmark 2.7 - T-Rex HD (Onscreen)

GLBenchmark 2.7 - T-Rex HD (Offscreen)

GLBench puts the Note 8's overall performance just slightly behind that of the iPad mini, and ahead of the mini if you compare identical workloads (offscreen 1080p). Obviously the GPU included here isn't anywhere near powerful enough to run the T-Rex HD workload at reasonable performance levels, but I wouldn't expect that to really hamper gaming performance for at least another two years.

GLBenchmark 2.5 - Egypt HD (Onscreen)

GLBenchmark 2.5 - Egypt HD (Offscreen)

Egypt HD gives us a better look at what performance will look like in the near term. Once again, at native device resolution the iPad mini does better than the Note 8.0 but with the same workload/resolution their roles reverse. What we usually see, regardless of capabilities, is good real world performance by pretty much anything on the market. Most game developers seem to treat modern tablets like game consoles and attempt to deliver a good experience across the lowest common denominator rather than targeting the absolute high end.

Performance: Upgrading from a Galaxy Tab 8.9 NAND Performance
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  • Sleepingforest - Thursday, April 18, 2013 - link

    I'm really excited about the multi-window support! I find myself switching between two apps (internet and note-taking) far too often on my phone--it's really annoying, even with multitasking tweaks and whatnot.
  • gnx - Thursday, April 18, 2013 - link

    If you're into rooting and installing custom ROMs, AOKP with "last app" in the navigation bar is excellent for that kind of multitasking.

    But as an 8.9 user, I really wish Samsung or someone would build a under 1lbs, 1080p HD, 8.9 tablet. The form factor of 8.9 makes it like a slim ipad4, while the under 1lbs makes it possible to hold with one hand, and of course, 1080p HD in 8.9 would not only look great, it'd make note taking (with an S pen or any other stylus) much more accurate.

    Long ago, supposedly LG's consumer research showed the people felt the 8.9 as the ideal size. LG came out with the first one, and Sammy followed suit with a svelt Galaxy Tab 8.9. That was two years ago. Now, Amazon's 8.9 Kindle erred on being a tad too heavy (1.3 lbs), while this Galaxy Note errs on being too cramped. If Sammy would quite chasing Apple (and making a 8.0), and just go its own way with an upgraded 8.9.
  • Sleepingforest - Sunday, April 21, 2013 - link

    Thanks for the advice, but I'm actually an iPhone user (jailbroken!) It's starting to feel a bit slow though, and I don't know if I'm going to stick with Apple. I am pretty heavily invested in the app ecosystem here, but I'm sure an Android promotion will come up at some point with a Google Play giftcard as incentive.

    I'll keep your advice in mind though, as I'm looking pretty closely at the HTC One!
  • enmass90 - Monday, April 22, 2013 - link

    If you're a jailbroken iPhone user, download a tweak called "accelerate". It will make iOS feel alot snappier, and you can choose how fast you want it!
  • TaylorSandler - Thursday, April 18, 2013 - link

    Love my job, since I've been bringing in $5600… I sit at home, music playing while I work in front of my new iMac that I got now that I'm making it online.(Click Home information)
    http://goo.gl/dg9Kt
  • Donniesito - Friday, April 19, 2013 - link

    Why don't we have the ability to report posts as spam? Can we please get rid of these absurd comments?
  • nerdstalker - Sunday, April 21, 2013 - link

    I kinda like them; they are mostly funny. Especially when they are posted in bold.; easier to spot and read. Ha! :)
  • DanielShaw - Wednesday, May 15, 2013 - link

    There is no doubt that Galaxy Note 8 is much more sophisticated and advanced than many other similar devices and Samsung products. It is very intuitive, quick and functional. It is perfect for using it on the go, when you need to take quick notes, write down some ideas, search for information, etc. Since I bought it few days ago, I am not stopping being impressed by this device.

    See my full feedback and review of Galaxy Note 8:

    http://www.squidoo.com/Samsung-Galaxy-Note-8-table...
  • martie01 - Friday, May 17, 2013 - link

    I'd agree. Samsung note 8 is certainly a tremendous device, even despite the rather high price.
  • Gadgetguy52 - Friday, June 21, 2013 - link

    I agree. Since I got the Note 8.0, I haven't been annoyed with not being able to open up an additional window.

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